+++ -1,4 +1,4 +page.title=OpenGL ES page.tags="games" -9,21 +9,21 The Basics - OpenGL packages + OpenGL ES packages Declaring OpenGL Requirements - Mapping Coordinates for Drawn Objects Projection and camera in ES 1.0 - Projection and camera in ES 2.0 + Projection and camera in ES 2.0 and higher - Shape Faces and Winding + Shape Faces and Winding OpenGL Versions and Device Compatibility Texture compression support - Determining OpenGL Extensions + Determining OpenGL extensions + Checking OpenGL ES Version Choosing an OpenGL API Version -48,20 +48,37 ES OpenGL ES 1.x Specification OpenGL ES 2.x specification + OpenGL ES 3.x specification Android includes support for high performance 2D and 3D graphics with the Open Graphics Library -(OpenGL), specifically, the OpenGL ES API. ![]() a/docs/html/guide/topics/graphics/opengl.jd ![]() +++ -312,7 +312,7 and Drawables guide/topics/graphics/opengl.html"> - OpenGL + OpenGL ES guide/topics/graphics/hardware-accel.html"> Hardware Acceleration diff -git a/docs/html/guide/topics/graphics/opengl.jd b/docs/html/guide/topics/graphics/opengl.jd ![]() Merge "docs: OpenGL ES 3.0 dev guide update" into jb-mr2-dev diff -git a/docs/html/guide/guide_toc.cs b/docs/html/guide/guide_toc.cs
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |